JerK wrote:alright i voted for dips too but for a different reason than monkey. lol
When i look at the two you got the thicker and thinner, to be honest an in-between would be best. But i prefer dips from my animating stand point. Detail wise, Ike's got you whipped dip, but pratical for animating (for me at least) dips heavily out weighs Ikes. I like to strech and shrink my guys, for the 3d effect, to be honest, ikes would be a nightmare.
So, to me, simplicity rules.
This I understand, however to solve this problem you have to merely leave some of the features out, and also do a frontal view of the styk. This is one reason why I do not agree with making comic book characters unless you make a stykz specified version of him e.g. something a little ways off of the original thing that suits the program better. I feel that comic characters have MANY features with LOTS of detail, and sometimes to just leave them out feels wrong. And to try and tackle the features with basic detail also doesn't feel right. But then if you do add the detail animating with the thing becomes near impossible unless you are using it for basic side view fights. My styk for example.
In fact, had I been doing an Agent X styk I planned on animating with I probably would have done something more along the lines of a gun, detail on the head, and not much else. Just enough detail to to tell what character he is. And to me, that just isn't right.
I'll stick with self designed stykz. Like my signature styk; "Ike". That way I can be creative, add a good style, and animate easily. I'll be making some cool stykz like that, and it isn't too hard.
Those are just my thoughts.