IKE's Animation Gallery

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Re: IKE's Animation Gallery

Postby IKE on Sun Jan 23, 2011 8:56 am

Thanks! Pretty much the first flat out compliment that I've gotten for some of my work. It's that kind of thing that makes it all worth it.

I'm planning on adding a breathing motion of some sort to try and get rid of the human statue look. As of now I lack the skill though so it will have to wait. For now it's good.
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Re: IKE's Animation Gallery

Postby dipper.f on Sun Jan 23, 2011 10:38 am

IKE wrote:Thanks! Pretty much the first flat out compliment that I've gotten for some of my work. It's that kind of thing that makes it all worth it.

I'm planning on adding a breathing motion of some sort to try and get rid of the human statue look. As of now I lack the skill though so it will have to wait. For now it's good.



dude, add a black segment behind his torso, Increase for a few frames, decrease for a few frames , repeat.
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Re: IKE's Animation Gallery

Postby IKE on Sun Jan 23, 2011 11:37 am

Hmmm... pretty good idea, I'll try it out at least. But I'm gonna have to get the entire body involved or it will look weird. Plus, his torso is just about completely covered by the energy ball.
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Re: IKE's Animation Gallery

Postby dipper.f on Sun Jan 23, 2011 1:22 pm

IKE wrote:Hmmm... pretty good idea, I'll try it out at least. But I'm gonna have to get the entire body involved or it will look weird. Plus, his torso is just about completely covered by the energy ball.

it's just a shadowy thing. and I see what you mean, but that's just shaky hands.
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Re: IKE's Animation Gallery

Postby Ragnarus on Thu Jan 27, 2011 7:24 am

I liked. Maybe because ur anims looks like mine :) .
There is wrong foot placement in "Beam". But effect was made well.
Walking in "Walking" (lol) is realistic. But foot placement isn't good as well as smoothness. Though smoothness is great thing, u should keep a balance between it and the stiffness. I'm serious *8-)* .
But anyway, its better than medium noob. A bit better *:D* .
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Re: IKE's Animation Gallery

Postby IKE on Thu Jan 27, 2011 10:55 pm

Ragnarus wrote:I liked. Maybe because ur anims looks like mine :) .
But effect was made well.
Walking in "Walking" (lol) is realistic. But foot placement isn't good as well as smoothness. Though smoothness is great thing, u should keep a balance between it and the stiffness. I'm serious *8-)* .
But anyway, its better than medium noob. A bit better *:D* .



"There is wrong foot placement in 'Beam'."

Like I said: the repositioning isn't as smooth as it could be but I just kind of threw it in so that it would be a loop.
The placement is actually fine, it just wasn't done very well otherwise. I could have done it better if I cared to.

"But foot placement isn't good as well as smoothness."
This is my main problem with your comment. Which one of my walking tests were you watching? If you are talking about my first one I completely understand, but my newest screen cross is quite exceptional as far as smoothness and foot placement go. I'd be able to understand if you said "could be better," or even, "needs work," but flat out bad?! I hope this is just lost in translation.

"Though smoothness is great thing, u should keep a balance between it and the stiffness."
I fail to understand how smoothness and stiffness relate in this way. Rephrase maybe?
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Re: IKE's Animation Gallery

Postby Ragnarus on Fri Jan 28, 2011 6:57 am

By the way, what I liked most in ur "Screen Cross" are realistic movements. I was talking about Screen Cross, not ur first works :) .
Foot placement can be only right or wrong~ Omg, I was wrong about smoothness in "SC", sorry, its actually perfect.
Ok, movements can be really smooth, but in this case it will be unrealistic. And too stiff... Ehh... Stiffness from my point of view means "very not smooth". Maybe this word is choppy, I dont know :?: . So, too choppy movements are unrealistic too. So, make a balance between choppiness and smoothness :) .
Good luck.
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Re: IKE's Animation Gallery

Postby Jess887cp on Fri Jan 28, 2011 8:23 am

IKE wrote:Thanks! Pretty much the first flat out compliment that I've gotten for some of my work. It's that kind of thing that makes it all worth it.

I'm planning on adding a breathing motion of some sort to try and get rid of the human statue look. As of now I lack the skill though so it will have to wait. For now it's good.


You're welcome. You deserve the compliment.

About the breathing thing...I dont think that anyone really has any experience on this sort of thing, but maybe s slight movement of the mouth and shoulders, as well as a swelling of the chest (upwards and downwards) may do the trick. But as I said, no one has experience on this sort of thing. Or at least no experience on stick figures. So perhaps you should just experiment.
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Re: IKE's Animation Gallery

Postby IKE on Sat Jan 29, 2011 8:29 am

Yeah, it would just take a lot of experimenting. I don't even know if I could get it to work. That's why I'm gonna put it off for a while.
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Re: IKE's Animation Gallery

Postby IKE on Fri Feb 04, 2011 10:10 pm

New animation.

Comments are appreciated.
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