scykei wrote:Waaait...
What if I wasn't a Pivot user and is new to Stykz altogether?
There's going to be a separate "Getting Started" tutorial as well as the one directed at Pivot users.
Sean wrote:I think most of the problem Pivot users have when using Stykz is the fact that there is so many windows and some of the features are more complex than most in Pivot and things are more spread out then they're used to.
The multiple windows thing is (IMHO) more of an illusion than a reality. I mean if you sliced up Pivot's screen into its four "natural" sections (frames, controller, commands, and stage) and converted those to palettes and put them in the exact same place as they are in Pivot's single window form, I'm sure there would be comments about it having "too many windows"...

And with the exception of the Library palette (which is set by default to NOT show up when you first launch Stykz), Stykz has only one additional palette that Pivot doesn't (properties) and that's needed because of the 'edit-in-place' nature of Stykz.
However, illlusion or not, it's still a valid complaint, and the single window mode option coming in 1.5 will address at least that part of it. Another thing that I think contributes to the "many windows" effect is that things are larger in Stykz than in Pivot - the default stage size is bigger, the controller is larger, even the commands palette is a bit bigger. All of this contributes to an overall "lots of stuff" feel that might put some Pivot users off.
It's funny that you mentioned that some of the features are "more complex than most in Pivot" - I've heard similar comments and I think that most of that falls under "I'm used to doing it *this* way and now I have to do it *this* way", or like the "too many windows" comment above, is more about how it *feels*. I actually found Pivot to be (for the most part) more complex than Stykz! Like stretching and distorting - you can't do stretching in Pivot at all, and distorting requires editing the figure, entering Edit Mode (which I guess you weren't already in when you clicked the "Edit" button) and then dragging on handles, then ultimately adding the figure back to the animation and replacing the one you edited. That seems a lot more complex than Control-Option-dragging a node...
That said, I want to make things as simple and easy to use as possible, and I'm clearly open to suggestions for improvement. So if any of you end up in a conversation with someone who has tried Stykz and found it difficult, I'd love to hear exactly what is seeming difficult to them so I can address it if possible.
GuitarMangler wrote:Actually, I think the main problem is just ignorance.
Agreed, but there's also the lack of a good "getting started" guide for Pivot users that adds to this - I mean if you jumped in and didn't see the link on the Welcome Screen, you'd start playing with the tools and not know what you can and can't do without digging around for some kind of help (which unfortunately is pretty sparse in Stykz right now). You'd be surprised at the number of emails I get from people asking if there is some way to create their own figures or to edit the ones that Stykz comes with!