NT's Anims - Grappling Hook [22/09/11]

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What rank do you think I am?

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Med Inter.
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Total votes : 11

Re: Some animations

Postby NTwarrior on Mon Aug 17, 2009 2:30 am

Hoboapple wrote:
Could you allow re-voting in the poll, because I changed my mind? ;D


Done. :)
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Re: Some animations

Postby NTwarrior on Wed Sep 23, 2009 2:56 pm

I've made 2 new animations.

Punch test
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Kick tests(Unfinished)
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Credits to Nate:

Outlined stickmen.
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Re: Some animations

Postby Hoboapple on Wed Sep 23, 2009 4:34 pm

Punch test: He was really shaky, and the non punching arm acted in an unnatural way. Also, I thought the trail from the second punch lasted a little too long. The easing of the arms at the end was pretty bad as well, and he could've ended in a more pleasing and realistic position.

Kick test: The arms once again had terrible easing, and the whole body was shaky at points. On the run, the arms didn't sync up with the legs. Also, the first jump and stop thingy looked really choppy. Blood was nice though.

Also, would you mind helping me with my run?
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Re: Some animations

Postby Nate on Wed Sep 23, 2009 7:17 pm

The punch was pretty good except for the second arm and second trail, and the kick was kinda stiff. The wall jump had bad easing in the arms. BTW, To fix those line bugs, make sure the black lines are in the back by subselecting the nodes and pressing ctrl-b. Make sure you release more anims so that you don't lose any more skill!
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Re: Some animations

Postby NTwarrior on Fri Sep 25, 2009 10:32 am

Nate wrote:The punch was pretty good except for the second arm and second trail, and the kick was kinda stiff. The wall jump had bad easing in the arms. BTW, To fix those line bugs, make sure the black lines are in the back by subselecting the nodes and pressing ctrl-b. Make sure you release more anims so that you don't lose any more skill!


Thanks. For me animating the arms is alot of trouble. xP
I'll try to realease more animations also. *:D*

Hoboapple wrote:
Punch test: He was really shaky, and the non punching arm acted in an unnatural way. Also, I thought the trail from the second punch lasted a little too long. The easing of the arms at the end was pretty bad as well, and he could've ended in a more pleasing and realistic position.

Kick test: The arms once again had terrible easing, and the whole body was shaky at points. On the run, the arms didn't sync up with the legs. Also, the first jump and stop thingy looked really choppy. Blood was nice though.

Also, would you mind helping me with my run?


Thanks, I'll try focusing easing on the arms. *:D*
Sure, I'll try to help on the running.

Thanks for the CC. :mrgreen:

*Another run test + other things.

Run test + other things
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Re: NT's Animations - Run test

Postby Nate on Sat Sep 26, 2009 7:18 pm

The legs are good, but the trails make it look weird in slower playback in Safari. It only looks good in Camino. BTW, I really like the rocks, they're a nice touch. Next time, however, make the rocks go on the ground and go behind him like a passing object.
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Re: NT's Animations - Run test

Postby Sean on Sat Sep 26, 2009 7:23 pm

Nate wrote:The legs are good, but the trails make it look weird in slower playback in Safari. It only looks good in Camino. BTW, I really like the rocks, they're a nice touch. Next time, however, make the rocks go on the ground and go behind him like a passing object.


I think those "rocks" are actually water droplets.

You're getting really good NT. Keep it up.
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Re: NT's Animations - Run test

Postby Hoboapple on Sat Sep 26, 2009 9:18 pm

Nate wrote:The legs are good, but the trails make it look weird in slower playback in Safari. It only looks good in Camino.

That's why you use Camino for viewing animations... >.>

And this run is kind of what I wanted, except maybe a teeny bit slower, and a less stiff back. But I like this style too. :D
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Bow, bow, bow your wrote:...stently gown the dream...

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*8-)*

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Re: NT's Animations - Run test

Postby NTwarrior on Sun Sep 27, 2009 3:10 am

Thanks! *:D*

Those circles were mean't to be dust particles but either way is good. ^^
I need to keep working on animating the arms. x_x
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Re: NT's Animations - Run test [26/9/09]

Postby Nate on Sun Sep 27, 2009 9:50 am

And the back, too (as hoboapple said)! Also, the arms looked like they had heavy spacing. Try setting the animation to a higher framerate, and use 7-9 frames so the arms have time to move. If you're animating a sprint, make sure that it has a lower frame delay (like 2), but just as many frames.
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