One thing that's been bugging me with Stykz, is that if I make an animation that's 40 frames, it's like 2 MB when I save it as a .stykz file, and when I export to .gif it's 100 KB.
I was wondering if in the next version you could make a better compression thing for .stykz files?
Efficiency having to do with both file size and program speed have been on the list for a while and should be in an update either for 1.5 or before.
However, it makes sense that the stykz documents will always be larger than the gif and virtually nothing will be able to change that. Gifs are just a sequence of images and the only thing they have to store are the individual images. Stykz files, on the other hand, have to store many different parameters from every single node and line (color, width, angle, length, etc.).
GuitarMangler wrote:Efficiency having to do with both file size and program speed have been on the list for a while and should be in an update either for 1.5 or before.
However, it makes sense that the stykz documents will always be larger than the gif and virtually nothing will be able to change that. Gifs are just a sequence of images and the only thing they have to store are the individual images. Stykz files, on the other hand, have to store many different parameters from every single node and line (color, width, angle, length, etc.).
Actually, one of the things that will be in the next build will be smaller .stykz files since I'm re-engineering the way data in the frames is stored. The GIFs probably won't change much in size, though.
GuitarMangler wrote:Efficiency having to do with both file size and program speed have been on the list for a while and should be in an update either for 1.5 or before.
However, it makes sense that the stykz documents will always be larger than the gif and virtually nothing will be able to change that. Gifs are just a sequence of images and the only thing they have to store are the individual images. Stykz files, on the other hand, have to store many different parameters from every single node and line (color, width, angle, length, etc.).
Actually, one of the things that will be in the next build will be smaller .stykz files since I'm re-engineering the way data in the frames is stored. The GIFs probably won't change much in size, though.
Okay. And the GIF sizes are okay. It was just the .stykz ones that was bugging me.