by JerK on Fri Dec 31, 2010 11:28 am
give me blue
1.Getting Started- this is a quick intro about stykz.
1a. The interface.
1b. Creating styk figures
1c. Exporting animations- putting your animations on the internet for all to see!
1d. Terminology- the terms you'll need to know on your road to animating greatness.
2.Beginners
2a. Starting point- a quick tutorial about how to start
2b. The basics-easing, foot placement and styk movement.
Med-beginners
2c. Basic effects-fading out, tremor, colors, basic stuff.
2d. Basic Stances and Movements.
High-Beginners
2e. Styk design
2f. Background design and movement
3.Intemediate standards- explaining what this stage is and what is needed to achieve it.
3a. How you can improve your animations- Now that the basics are nailed its time to start getting creative.
3b. Advanced Stances and Movements.
3c. Camera movement.
3d. Advanced effects- Particales, blur ,laser effects and stuff.
3e. Basic Storylining- giving your animations some plot
4a.Veterans- the few that make it here need to know why.
4b. Pro effects and 3d
4c. Advanced Storylining- adding even more length and story to your animations
not that it matter but i think this better explains the subjects.
So how we doing this? Just pick something and get working? write it up and PM it to the1RONmonkey and let him/her string it all together?