Stykz Ultimate Tutorial

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Re: Stykz Ultimate Tutorial

Postby Trashcan Ninja on Thu Dec 30, 2010 12:23 pm

Hegemon wrote:I'm not quite sure how you could make an animation tutorial on 3-d, but somebody could write up an explanation and maybe just show a quick example. We'd also need somebody to write/explain the layout of Stykz from preferences, mass-selection, sub-select, etc.

I could explain how to do something like this.

Image



@Monkey, I think we should just all chip in.


EDIT: Quick question. Will the author of the section have his name on it or something? Like for example,


3-D: Trashcan Ninja
Bladjklfhdkljafhsdf (animation example)


blahetc.
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The_Three_Armed_Man wrote: Trashcan Ninja didnt post in this thread.

Thats what he wants you to think!

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Darc wrote:Edit: Dang, Trashcan Ninja... ninja'd me. Dx.


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Re: Stykz Ultimate Tutorial

Postby The1RONmonkey on Thu Dec 30, 2010 12:40 pm

Either that or we will have a colour code system so each title is the colour of the person that did them e.g:

Trashcan:Red

3-D
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Re: Stykz Ultimate Tutorial

Postby Trashcan Ninja on Thu Dec 30, 2010 12:44 pm

Yeah, I think that could work. It would be easy to work out.


The 1RON Monkey-Red
JerK-Orange
GuitarMangler-Green
Trashcan Ninja-Cyan
Darc-Purple

Something like that?
My Animations
Quotes and things-
Hydra looks good in mod green, hmm?
Darc wrote:
The_Three_Armed_Man wrote: Trashcan Ninja didnt post in this thread.

Thats what he wants you to think!

DarkFlame wrote:That backflip sucks...




Trying to stay constructive...


Darc wrote:Edit: Dang, Trashcan Ninja... ninja'd me. Dx.


:D
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Re: Stykz Ultimate Tutorial

Postby The1RONmonkey on Thu Dec 30, 2010 12:45 pm

Yeah something like that would work nicely. At the top it would just have the key.

Ok guys I'm going to knock together a contents as a first draft so we know what bits we need.

The contents is on the front page make suggestions!

here it is

Contents wrote:This is the contents the stuff thats done is in green, this is basically the list of stuff that needs to be done.

Terminology- because of the terms that are used we will have a list of them here eg. easing, stiffness.

1.Getting Started- this is a quick intro about stykz.
1a.The interface.
1b.Creating stick figures
1c.Starting point- a quick tutorial about how to start
1d.The basics-walking, running and basic movement.
1e.Basic effects-fading out, tremor , basic stuff.

2.Intemediate standards- explaining what this stage is and what is needed to achieve it.
2a.How you can improve your animations- Now that the basics are nailed its time to start getting creative.
2b.camera movement
2c. advanced effects- more speed, blur ,laser effects and stuff.

3a.Veterans- the few that make it here need to know why.
3b. advanced effects and 3d

Special thanks.

this is by no means finished so any suggestions are welcome!
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Re: Stykz Ultimate Tutorial

Postby Darc on Fri Dec 31, 2010 1:20 am

Trashcan Ninja wrote:Yeah, I think that could work. It would be easy to work out.


The 1RON Monkey-Red
JerK-Orange
GuitarMangler-Green
Trashcan Ninja-Cyan
Darc-Purple

Something like that?


imokaywiththis.jpg

The1RONmonkey wrote:Yeah something like that would work nicely. At the top it would just have the key.

Ok guys I'm going to knock together a contents as a first draft so we know what bits we need.

The contents is on the front page make suggestions!

here it is

Contents wrote:This is the contents the stuff thats done is in green, this is basically the list of stuff that needs to be done.

Terminology- because of the terms that are used we will have a list of them here eg. easing, stiffness.

1.Getting Started- this is a quick intro about stykz.
1a.The interface.
1b.Creating stick figures
1c.Starting point- a quick tutorial about how to start
1d.The basics-walking, running and basic movement.
1e.Basic effects-fading out, tremor , basic stuff.

2.Intemediate standards- explaining what this stage is and what is needed to achieve it.
2a.How you can improve your animations- Now that the basics are nailed its time to start getting creative.
2b.camera movement
2c. advanced effects- more speed, blur ,laser effects and stuff.

3a.Veterans- the few that make it here need to know why.
3b. advanced effects and 3d

Special thanks.

this is by no means finished so any suggestions are welcome!


That seems good, but I'd like to amend it a bit.
Getting Started should only have 1a, b, and c.
1d and e should be their own section: Beginners.

The intermediate section should have something about developing story-lines.

There needs to be something for exporting GIFs.
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Re: Stykz Ultimate Tutorial

Postby Hegemon on Fri Dec 31, 2010 2:35 am

Here's what I am open to doing:
-Basics examples.
-Some effects.
-3-D
-Terminology.
-Creating .styk figures.
-Camera movements.
I'd mostly like to do examples (except for the terminology) because I am really bad at explaining step by step examples I think.

Edit: We should add a section on fighting movements and reactions.
Here is a small fighting animation I did (it failed, btw) for you to decide if I'm fit for doing fighting too:
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Re: Stykz Ultimate Tutorial

Postby Darc on Fri Dec 31, 2010 2:43 am

Hegemon wrote:Edit: We should add a section on fighting movements and reactions.

Yeah, I think that'd be good for the beginner's section.
And the terminology entrants need to have opposing examples. (For "stiffness," there'll be an animation that has a lot of stiffness, then the same animation without stiffness. "Easing" will have an animation with bad easing, then an animation with good easing.)
THIS IS WHY OUR ADMIN IS AWESOME

Join the Darc side. We have cookies.

I've recently became addicted to FL Studios, so I'll be posting my latest compositions here. All are completely original: As We March to the Hills (Edited!).

(You don't need to download them to listen! But you WANT to download them, you sure can.)
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Re: Stykz Ultimate Tutorial

Postby Hegemon on Fri Dec 31, 2010 3:39 am

Sounds great.
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Re: Stykz Ultimate Tutorial

Postby The1RONmonkey on Fri Dec 31, 2010 5:55 am

Darc wrote:
That seems good, but I'd like to amend it a bit.
Getting Started should only have 1a, b, and c.
1d and e should be their own section: Beginners.
Agreed

The intermediate section should have something about developing story-lines.
Might put this in intermediate but it can also go in veterans.

There needs to be something for exporting GIFs.
Ok well i will copy stykzmans explanation.

Hegemon wrote:Here's what I am open to doing:
-Basics examples.
-Some effects.
-3-D
-Terminology.
-Creating .styk figures.
-Camera movements.
I'd mostly like to do examples (except for the terminology) because I am really bad at explaining step by step examples I think.

Edit: We should add a section on fighting movements and reactions.
Here is a small fighting animation I did (it failed, btw) for you to decide if I'm fit for doing fighting too:


Thats a pretty good example. Fighting movements section sounds good.
Darc wrote:
Hegemon wrote:Edit: We should add a section on fighting movements and reactions.

Yeah, I think that'd be good for the beginner's section.
And the terminology entrants need to have opposing examples. (For "stiffness," there'll be an animation that has a lot of stiffness, then the same animation without stiffness. "Easing" will have an animation with bad easing, then an animation with good easing.)


This all sounds good i will make the changes later. I'm going out now.
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Re: Stykz Ultimate Tutorial

Postby Trashcan Ninja on Fri Dec 31, 2010 8:14 am

1.Getting Started- this is a quick intro about stykz.
1a. The interface.
1b. Creating stick figures
1c. Exporting animations- putting your anmations on the internet for all to see!
1d. Terminology- the terms you'll need to know on your road to animating greatness.
2.Beginners
2a. Starting point- a quick tutorial about how to start
2b. The basics-walking, running and basic movement.
2c. Basic effects-fading out, tremor, basic stuff.
2d. Basic Fighting and Movements.

3.Intemediate standards- explaining what this stage is and what is needed to achieve it.
3a. How you can improve your animations- Now that the basics are nailed its time to start getting creative.
3b. Advanced Fighting and Movements.
3c. Camera movement
3d. Advanced effects- more speed, blur ,laser effects and stuff.
3e. Basic Storylining- giving your animations some plot

4a.Veterans- the few that make it here need to know why.
4b. Pro effects and 3d
4c. Advanced Storylining- adding even more length and story to your animations


I did it. I changed what everyone suggested, and I added some of my own amendments. There are now 4 sections, Getting Started, Beginner, Intermediate and Veteran, I divided fighting/movements into basic and advanced, for Beginner and Intermediate, and I did the same with storylining, except with Intermediate and Veteran. (Plus, I fixed some grammar errors.) :mrgreen:
My Animations
Quotes and things-
Hydra looks good in mod green, hmm?
Darc wrote:
The_Three_Armed_Man wrote: Trashcan Ninja didnt post in this thread.

Thats what he wants you to think!

DarkFlame wrote:That backflip sucks...




Trying to stay constructive...


Darc wrote:Edit: Dang, Trashcan Ninja... ninja'd me. Dx.


:D
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