Features on the Development Roadmap

Info about the planned features for current and future versions of Stykz
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Re: Features on the Development Roadmap

Postby JerK on Fri Apr 01, 2011 4:49 pm

GuitarMangler wrote:
.joker wrote:
Codra wrote:I mean: You can load sprites in the stickfigure builder treating them like normal bones (with two gizmos),in that way you can create fully customized stickmen.

Ps: for when is planned the release 1.5?



easy bub.... 1.0 just got released two months ago...give stykzman time. no need to rush stuff.


Actually it came out closer to 4-5 months ago, but he still needs more time to finish.

We should be happy that stykzman is doing this at all!

Exactly. Repeat after me, ALL HAIL STYKZMAN!!

the biggest unwritten rule on stykz is DO NOT PROD STYKZMAN! Unless its with cash. Then by all means.
ShadowofSonic wrote: Where's my N64 2????


Read right to left.
http://uploadanimations.com/upload/jerk/funny.jpg
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Re: Features on the Development Roadmap

Postby Jess887cp on Sat Apr 02, 2011 12:57 pm

JerK wrote:
GuitarMangler wrote:
.joker wrote:
Codra wrote:I mean: You can load sprites in the stickfigure builder treating them like normal bones (with two gizmos),in that way you can create fully customized stickmen.

Ps: for when is planned the release 1.5?



easy bub.... 1.0 just got released two months ago...give stykzman time. no need to rush stuff.


Actually it came out closer to 4-5 months ago, but he still needs more time to finish.

We should be happy that stykzman is doing this at all!

Exactly. Repeat after me, ALL HAIL STYKZMAN!!

the biggest unwritten rule on stykz is DO NOT PROD STYKZMAN! Unless its with cash. Then by all means.


*prods stykzman with gold bar* Its not working.

Ah well. However long it takes, I'll stay here to get it. Just so I have an exuse to be lazy.
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Re: Features on the Development Roadmap

Postby Codra on Mon Apr 04, 2011 10:20 am

ALL HEIL TO STYKZMAN!
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Re: Features on the Development Roadmap

Postby Jess887cp on Tue Apr 05, 2011 8:49 am

*hails stykzman*
Okay, enough. Stawp treatin this like forum games. (This is mainly to myself.)

Okay. hmm...You know what would be nice? a progress bar. To see how much is done. i feel that it's kinda a stupid suggestion though...
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Re: Features on the Development Roadmap

Postby Codra on Tue Apr 05, 2011 9:44 am

woah! Reading your comment gave me an idea i want to share:

a simple timeline which tells you how long is your animation in seconds after you put the frame rate with which u are gonna export.
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Re: Features on the Development Roadmap

Postby Jess887cp on Wed Apr 06, 2011 1:18 am

I suggested that yesterday, turns out that its already on...teh list.
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Re: Features on the Development Roadmap

Postby Moldymuffin on Fri Jun 10, 2011 1:31 pm

I'd really like to be able to import things that have more generations of nodes *:)*
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Re: Features on the Development Roadmap

Postby EmPeeKay on Fri Jun 10, 2011 9:36 pm

Don't bump old topics. Instead, there is a thread for suggestions like the one you asked.
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Re: Features on the Development Roadmap

Postby Jess887cp on Sun Jun 12, 2011 9:02 am

But MPK, its a sticky...
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Re: Features on the Development Roadmap

Postby EmPeeKay on Sun Jun 12, 2011 2:47 pm

It's a sticky because it's important. Not so people can post feature requests in it.
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