Roman Stickman's animations

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Re: Roman Stickman's animations

Postby Hoboapple on Thu Jun 25, 2009 3:42 pm

:shock: ...Interesting.

Okay, the fall was badly eased, and really stiff. When the ball hit him, it would have probably knocked him back or flattened him, not made him go up in the air in the opposite direction the ball was traveling.
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Re: Roman Stickman's animations

Postby Haidra on Thu Jun 25, 2009 3:53 pm

lol What the heck? Sorry, my friend wanted me to say that. Anyway, still needs work. Just do what Hoboapple said and you should be fine.
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Re: Roman Stickman's animations

Postby Roman Stickman on Sun Jun 28, 2009 2:44 pm

UPDATE!
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Re: Roman Stickman's animations

Postby Sonicfr on Sun Jun 28, 2009 6:51 pm

u used my styk =D YAY
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Re: Roman Stickman's animations

Postby Nate on Sun Jun 28, 2009 7:52 pm

Please do not post offtopic posts like that one. At least actually talk about how the animation was. Anyways, it was shaky, and the punch was slow. The buildup was still there a bit too long. Keep trying!
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Re: Roman Stickman's animations

Postby DarkFlame on Sun Jun 28, 2009 9:59 pm

naynay521 wrote:
Hoboapple wrote:The fall was really stiff and bad. The wave was slow. When the arm comes down from waving, it should come down like all straight like a robot. The top part should reach the body before the lower part. The tremor didn't have enough build-up to not look awkward. And finally, the tripod's landing looked weird and sloppy.

You are a riot, man! Here's a trick for bringing arms down fluidly. When moving it down, think of the air pushing against the lower arm. Say the arm is going down. The lower arm remains upwards a bit, but still moving. Like this:
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Imma go make a full tutorial about this sometime.

That's not a very good anim....




anyway, Those are ok anims
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Re: Roman Stickman's animations

Postby Roman Stickman on Mon Jun 29, 2009 3:09 am

DarkFlame wrote:
naynay521 wrote:
Hoboapple wrote:The fall was really stiff and bad. The wave was slow. When the arm comes down from waving, it should come down like all straight like a robot. The top part should reach the body before the lower part. The tremor didn't have enough build-up to not look awkward. And finally, the tripod's landing looked weird and sloppy.

You are a riot, man! Here's a trick for bringing arms down fluidly. When moving it down, think of the air pushing against the lower arm. Say the arm is going down. The lower arm remains upwards a bit, but still moving. Like this:
Image
Imma go make a full tutorial about this sometime.

That's not a very good anim....

what anim do you mean, naynay's one or mine?
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Re: Roman Stickman's animations

Postby DarkFlame on Mon Jun 29, 2009 3:38 am

Roman Stickman wrote:
DarkFlame wrote:That's not a very good anim....

what anim do you mean, naynay's one or mine?


naynay.
I'm just saying that he's always trying to post examples and tuts but he doesn't put much effort into them.
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Re: Roman Stickman's animations

Postby Roman Stickman on Mon Jun 29, 2009 4:19 am

xD that's true! however:
UPDATE!
EDIT: No, STOP! NOOOO!
no update. The anim is an epic fail. pm me if you want to see it.
Ciao!
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Re: Roman Stickman's animations

Postby Hoboapple on Mon Jun 29, 2009 10:32 am

You might as well put it up. No harm can come from it, only help.
stykzman wrote:
Murder, she wrote:A television series in the 80's.

Bow, bow, bow your wrote:...stently gown the dream...

I'm not sure what I just wrote:... does it make sense to you?

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