Stykz 1.0.2 Update (Build 222)
January 2nd, 2011
An update to Stykz was released today that improves performance (a bit), fixes a number of bugs, and enhances the Stykz Help:
- Added compaction to stack saving to help with file size reduction/performance enhancement.
- Improved performance with moving multiple figures with the arrow keys.
- Improved overall performance of Stykz by approximately 15%.
- (Mac Only) Added custom icons for Pivot .stk and .piv files.
- Fixed bug where the segment shown when drag-copying a segment was “stuck” on the first frame of a document after Stykz crashed. 
- Improved performance slightly by not checking Stykz documents when they open for font changes for the current platform. 
- Stykz Help
- Added “Copying Segments” topic under the “Working With Segments” section. 
- Added “…Copy a Segment?” topic under the “How Do I…?” section.
- Updated The Palettes > Controller Palette to include info on playing animations back from the currently displayed frame instead of frame 1.
- Added “…Start Playback From the Current Frame?” topic under the “How Do I…?” section.
- Stykz Help
- Figure Manipulation
- Fixed bug where attempting to deselect a single segment would deselect *all* of the segments of the target figure. 
- (Windows Only) Fixed bug where antialiasing for newly created segments would sometimes not match the antialiasing of the target figure. 
- Fixed bug where a polyfill in progress would get canceled if the “3 nodes” reminder alert was displayed. 
- Export Animated GIF
- Modified Frame Delay so that it would show red if you picked a number less than 6/100ths of a second. 
- Import Pivot .stk File
- Changed import so that if you hit the “75 generations” limit, the figure it was creating is removed from the document instead of leaving it partially done.
- Export Animated GIF
- (Windows Only) Fixed bug where the shortcut to the Stykz Forums in the Start menu would not work. 
- (Windows Only) Fixed bug where Show Antialiasing was not matching the currently applied antialiasing of the frontmost document, especially with new documents. 
- (Windows Only) Fixed problem where mnemonics (underscores in menu items) were displaying at the wrong time). 
- Commands Palette
- Added ‘Set Color of Selected Figures – Web Safe’ command to allow making a button bring up the Web Safe color picker.
- Controller Palette
- Fixed bug that was causing an error dislog to appear when using the scrubber with the Frame Palette not showing.
- Library Palette
- Fixed bug that generated an error when trying to add a figure with all segments hidden to the Library. 
- Properties Palette
- Fixed bug where creating an empty selection rectangle and releasing the mouse would incorrectly switch to show Figure Properties. 
- Commands Palette
- Fixed bug where nodes of the default stick figure for new documents would be in front of the menubar on Windows.
- Fixed bug where some error dialogs were displaying when trying to undo the deletion or cutting of figures.
- Fixed bug where locking/unlocking a figure could not be undone. 
- Welcome Center
- Fixed bug where closing the Welcome Center after clicking on “From a Stykz .styk File…” and canceling would bring up a second “Open” dialog box. 
Stykz Help Accessible on Stykz.net
December 19th, 2010
The Stykz Help which shipped with version 1.0 of the Stykz application is now available on the Stykz.net web site. This will be maintained in parallel so that you can refer to the help docs anywhere you are from a browser and can use it to direct others there as a place to learn more about what Stykz can do.
If you find any typos or have suggestions for adding or changing the existing content, send an email to email@example.com.
Stykz 1.0 Update (Build 220)
December 4th, 2010
An update to Stykz was released today that fixes a bunch of bugs that were reported in prior 1.0 releases. The bugs that were fixed are:
- File Menu
- Fixed bug where an error dialog would result on Mac when doing “Save As”.
- Figure Menu
- Fixed bug where using “Add to Library” on a single node would generate an error dialog. 
- Fixed bug where using “Add to Library” and not specifying a name would generate an error dialog. 
- Stykz Help
- Fixed typos in “Introduction: What Was Installed and Where?”.
- Added info on aligning to the first selected figure to “Working With Figures: Setting Figure Properties”
- Fixed bug where images weren’t apperaing in the “Task Manager” topic. 
- Export to Animated GIF
- Fixed bug where export didn’t seem to be working when the backdrop was turned on (in actuality the progress window was displaying *behind* the backdrop window and the export was proceeding, but you couldn’t see it). 
- Fixed bug where palettes didn’t update properly when some document windows closed. 
- Frames Palette
- Fixed bug where clicking the “Next Frame” button would cause a loss of focus to the Stage so the arrow keys wouldn’t work. 
- Fixed bug where undoing the deletion of a figure after playing the animation and closing the StykzPlayer generated an error. 
- Fixed bug where an error dialog would result attempting to close an undo entry that had never been opened.
You can download the new release from the Stykz web site, or select Check For Updates from the Help menu when Stykz is running.
Pivot 3 Stick Converter Update
December 2nd, 2010
An updated version of the Pivot 3 Stick Converter is out, with the ability to convert multiple selected .stk files, and providing some options for auto or manual naming of the converted files. The included Read Me has troubleshooting info added for dealing with errors that might be generated by the Converter.
Pivot 3 Stick Converter Released
November 28th, 2010
In the wake of the Stykz 1.0 announcement, one of the features that is in Stykz is the ability to import Piv 3 .stks (something the beta versions didn’t have). As a fallout of adding the code to do this, I figured it would be helpful for the Pivot community as a whole to be able to convert Piv 3 .stks so they can be used in Piv 2 – so I made a little utility app that will do just that!
You can download it here – take note that if your Piv 3 .stk has a sprite in it, the sprite will be ignored and the rest of the figure will be converted. Should run on everything WinXP and higher, maybe even Win2K. (Remember that .pivs are NOT converted, just .stks.)